![]() ![]() ![]() This can be sometimes fixed by reducing the qty of polygons - there's no reason to have triangles smaller than. So sometimes it gets confused if there are many tiny polygons smaller than. There's a little bit of rounding error in the points so Cura allows a little leeway or slop when deciding if two points are the same. ![]() So then Cura goes about hooking up those lines into closed loops. The triangles are in no particular order so the lines are also in no order. The way cura works is it intersects a plane with all the millions of triangles in the STL. You didn't answer the question about if a wall was very thin (under 1mm).Īnother possibility is *too many* short line segments. These are meant to fix "bad" models so if your model isn't bad then you don't want them. Uncheck all of them if your model is perfect.
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